import pygame, random pygame.init() win_width, win_height = 1280, 720 win = pygame.display.set_mode((win_width, win_height)) pygame.display.set_caption("Best Gaem Evur!") font = pygame.font.SysFont('', 200) clock = pygame.time.Clock() # Images pic_arrow = [ pygame.image.load("img/arrowU.png"), pygame.image.load("img/arrowD.png")] pic_heart = [ pygame.image.load("img/heartE.png"), pygame.image.load("img/heartF.png")] pic_hp = pygame.image.load("img/hp.png") pic_num = [ pygame.image.load("img/num0.png"), pygame.image.load("img/num1.png"), pygame.image.load("img/num2.png"), pygame.image.load("img/num3.png"), pygame.image.load("img/num4.png"), pygame.image.load("img/num5.png"), pygame.image.load("img/num6.png"), pygame.image.load("img/num7.png"), pygame.image.load("img/num8.png"), pygame.image.load("img/num9.png"), pygame.image.load("img/numA.png"), pygame.image.load("img/numB.png"), pygame.image.load("img/numC.png"), pygame.image.load("img/numD.png")] # Variables arrow = [0, 0] cards = [ # [playable, value] [True, 0], [True, 0], [True, 0], [True, 0], [True, 0], [True, 0], [True, 0], [True, 0], [True, 0], [True, 0], [True, 0], [True, 0], [True, 0], [True, 0], [True, 0], [True, 0], [True, 0], [True, 0]] end_card = [True, True] hp = [2, 2] score = [0, 0] def draw_arrow(): win.blit(pic_arrow[1], (arrow[0], 425)) def draw_cards(): for i in range(9): win.blit(pic_num[11], (i*128, 64)) if cards[i][0] == True: win.blit(pic_num[cards[i][1]], (i*128, 525)) else: win.blit(pic_num[11], (i*128, 525)) if end_card[0] == True: win.blit(pic_num[12], (1152,525)) else: win.blit(pic_num[13], (1152,525)) win.blit(pic_num[13], (1152,64)) def draw_hp(): win.blit(pic_hp, (0,0)) win.blit(pic_hp, (0,650)) if hp[0] == 0: win.blit(pic_heart[0], (64, 650)) win.blit(pic_heart[0], (128, 650)) elif hp[0] == 1: win.blit(pic_heart[1], (64, 650)) win.blit(pic_heart[0], (128, 650)) else: win.blit(pic_heart[1], (64, 650)) win.blit(pic_heart[1], (128, 650)) if hp[1] == 0: win.blit(pic_heart[0], (64, 0)) win.blit(pic_heart[0], (128, 0)) elif hp[1] == 1: win.blit(pic_heart[1], (64, 0)) win.blit(pic_heart[0], (128, 0)) else: win.blit(pic_heart[1], (64, 0)) win.blit(pic_heart[1], (128, 0)) def draw_score(): global score my_score = font.render(str(score[0]), 1, (0,0,0)) enemy_score = font.render(str(score[1]), 1, (0,0,0)) win.blit(my_score, (int(640 - my_score.get_rect().width/2), 361)) win.blit(enemy_score, (int(640 - enemy_score.get_rect().width/2), 221)) def generate_cards(): global cards my_cards = [0,1,2,3,4,5,6,7,8,9] enemy_cards = [0,1,2,3,4,5,6,7,8,9] random.shuffle(my_cards) random.shuffle(enemy_cards) for i in range(9): cards[i][1] = my_cards[i] cards[i+9][1] = enemy_cards[i] generate_cards() run = True while run: for event in pygame.event.get(): if event.type == pygame.QUIT: run = False if event.type == pygame.KEYDOWN: if event.key == pygame.K_q: run = False if event.key == pygame.K_LEFT or event.key == pygame.K_a: if arrow[0] >= 128: arrow[0] -= 128 else: arrow[0] = 1152 if event.key == pygame.K_RIGHT or event.key == pygame.K_d: if arrow[0] <= 1024: arrow[0] += 128 else: arrow[0] = 0 if event.key == pygame.K_RETURN or event.key == pygame.K_SPACE: if arrow[0] != 1152 and end_card[0] == True: if cards[int(arrow[0]/128)][0] != False: cards[int(arrow[0]/128)][0] = False score[0] += cards[int(arrow[0]/128)][1] else: end_card[0] = False win.fill((255,255,255)) draw_arrow() draw_cards() draw_hp() draw_score() pygame.display.update() clock.tick(30) pygame.quit()